top of page

Supermassive Games

R&D Facial Rigging

Facial Rigging

​

Created a bones based facial setup to fit within our Surgeon character.

​

Rather than using 'morph targets' as we wanted to explore the possibilities of working with facial MoCap data within our Animation Pipeline.

aabecc_aec0a22782a042218461bba61c231878.
HamishCameo_edited.jpg
bottom of page