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Lighting & Shader Development
SMG very much wanted to push the envelope of their tech, although we had to keep this within our memory limits.
As shaders can be very expensive performance wise, I had to ensure that our CG and GLSL shaders were optimised as much as possible.
Supermassive Games
Facial Rigging & Looks Dev (Humans)

Metahuman David

Metahuman Ava

RW_01

Metahuman David
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