top of page

EA Harry Potter

& the Order of the Phoenix

Thestral Rig

Example character rig from my work on the Harry Potter project 'Harry Potter and the Order of the Phoenix'.

Rigged for in game and cutscene use.

aabecc_aec0a22782a042218461bba61c231878.

EA Harry Potter and the

Order of the Phoenix; Centaur Rig

Centaur Rig Creation

Probably one of the more complex game character rigs that I created for the 'Harry Potter and the Order of the Phoenix' project.

Main challenge was keeping it easy to animate with and clean to export in to our game builds.

 

Rig optimizing using a fig filter during character export in to the game engine.

Lighting & Shader Development

SMG very much wanted to push the envelope of their tech, although we had to keep this within our memory limits.

As shaders can be very expensive performance wise, I had to ensure that our CG and GLSL shaders were optimised as much as possible.

Supermassive Games

Facial Rigging & Looks Dev (Humans)

Supermassive Games

R&D Facial Rigging

Facial Rigging

Created a bones based facial setup to fit within our Surgeon character.

Rather than using 'morph targets' as we wanted to explore the possibilities of working with facial MoCap data within our Animation Pipeline.

CG Hair

Derby Girl

Derby Girl

Character

Example of a character project showing modelling, looks development, rigging and long hair animated dynamics.

Final animated scene rendered with Redshift.

Knight Modelling

& Rigging

Knight Rig

Character for a historical Post Production project.

Created, character model, texturing, rigging, lighting & look development work for the project scenes renders.

Finally character was then animated and composited in to live action scene.

Character Creation

& CG Fur

Rock Cats

Created for a Web 3 project involving groovy cats animated and realistically rendered with guitars, and other musical instruments. 

I developed the fur look, along with the lighting system, using XGen and rendered with Arnold in Maya.

GingercatB_sing02.png

Rock Cats

The character were created to handle a variety of stage props including musical instruments, for which I lit, animated and rendered for various stage scenes.

WhiteCat_sing01.png

Character Development 

Stages

With the character rig setup, I wanted to give the characters the pull a variety of facial expressions to allow them to sing etc.

RockCatStage02.jpg
Created stage scene for our home page cover art for Rock Cats
RenToWire01.jpg
Image above provides and example of each character development stage; from sculpting the mesh, to fur groom to final textured and lit render.

Fenwick Fox

Vegan Cannibals

Created & rigged main character for the virtual rock band.

I developed the fur look and using XGen and rendered with Redshift.

Fenwick_live01.jpg
bottom of page